The Savage North
History
In a time when the North was always warm and the seas of the world were deeper, the lands of Toril were dominated by empires of inhuman peoples. In the elven oral tradition, these were the days when cruel lizard, amphibian, and avian peoples (known as the Iquar'Tel'Quessir, or creator races) tamed the dinosaurs, built towering cities of stone and glass on the shores of the warm seas, spanned the wilderness with shining roads, and fought wars of extermination, such was their hatred toward each other. These were the Days of Thunder.
Magic in those days was more raw and potent. These ancient peoples experimented endlessly with magic more powerful than today. Mages hurled devastating bolts of seemingly godlike power, leveling armies and mountains. Like gods, they played at creating life, wryly choosing to release their monstrous mistakes rather than destroy them. The wizards who created this new life considered their creations unnatural horrors, unlike anything that walked the land. Most died in the cruel jungles, yet many lived and as thought awakened in them they hid from their creators. When the end came at last, it was they, not the surviving creators who seized control of the suddenly colder realms. And so it was that the first of the elves, the dragons, the goblin races, and an endless list of creatures of a new age took possession of their heritage. Their creators - the ancestors of the lizardmen, bullywugs, and aarakocra declined into endless barbarism, never to rise again.
Sages speculate about the overnight destruction of the creator races. There are wildly diverging theories, but all agree that a rapid climate change occurred, creating a world unsuitable to them. Many believe the change resulted from a cataclysm the races unleashed upon themselves.
Proponents of this theory point to the Star Mounts in the High Forest, whose origins are most likely magical and otherworldly. The elves believe that around this time the greater and lesser powers manifested themselves, aiding the new races and confounding the survivors of the creator races. There was civilization in the North during this time period, yet little more than tantalizingly vague myths survive.
The First Flowering
For millennia, gold elves dwelt in Illefarn (where Waterdeep now stands) and Eaerlann (along the River Shining). From their ornate forest cities, they traded with emerging human nations like Netheril and Illusk and repulsed the attacks of the goblin races.
Meanwhile, dwarven clans united as the nation of Delzoun, named for the dwarf who forged the union. The nation, existing primarily underground, extended from the Ice Mountains to the Nether Mountains. Silver Moon Pass was its western border and the Narrow Sea its eastern shore. Orcs came from north of the Spine of the World but were turned back in great slaughter by the elves. To this day, this is the homeland and stronghold for orcs and similar races.
The Crown Wars
Humans immigrated in bands from the Shining Sea and up to the Sword Coast. They became seafarers, striking out across the waves to the Moonshaes, Mintarn, Ruathym, and the northern islands. Elves engaged in an unceasing war against each other with the humans and orcs taking over the resulting ruins. Perhaps the greatest calamity to befall the Fair Folk was the Dark Disaster, a killing magic that took the form of a dark, burning cloud. It enshrouded the kingdom of Mieyritar, and when it faded away some months later, not an elf lived nor were trees left; only an open, blasted moor: the High Moor.
All was not dark for the elves. Although in retreat, as barbarian humans and orc hordes grew in strength, their power rose in Evereska (remaining a stronghold today) and in the Elven Court. They conceived of cooperation between dwarves, kindly humans, and other elves for mutual survival against orcs, marauding humans, and the tide of beasts (ogres, bugbears, trolls, goblins, gnolls, and other nonhuman creatures) led by the rising power of giants. Astonishingly, in at least three places - the Fallen Kingdoms and the cities of Silverymoon and Myth Drannor - they succeeded with shining grace.
To the east, on the sandy shores of the calm and shining Narrow Sea, human fishing villages grew into small towns and then joined together as the nation of Netheril. Sages believe the fishing towns were unified by a powerful human wizard who had discovered a book of great magic power that had survived from the Days of Thunder - a book that legend calls the Nether Scrolls. Under this nameless wizard and those who followed, Netheril rose in power and glory, becoming both the first human land in the North and the most powerful. Some say this discovery marked the birth of human wizardry, since before then, mankind had only shamans and witch doctors. For over 3,000 years Netheril dominated the North, but even its legendary wizards were unable to stop their final doom.
The Elven Exodus
This era left behind elven strongholds ripe for pillaging by humans and orcs. When elves chose to leave the North and travel to Evermeet, their works quickly disappeared, leaving only places like the Old Road and a ruined port in the High Forest to mark Eaerlann's passing. And yet it was not only the elves who would disappear from their long-held homes. The human nation of Netheril also stood on the brink of history.
Doom for Netheril came in the form of a desert, devouring the Narrow Sea and spreading to fill its banks with dry dust and blowing sand. Legend states when the great wizards of Netheril realized their land was lost, they abandoned it and their countrymen, fleeing to all corners of the world and taking the secrets of wizardry with theLink titlem. More likely, this was a slow migration that began 3,000 years ago and reached its conclusion 1,500 years later. Whatever the truth, wizards no longer dwelled in Netheril.
To the north, the once-majestic dwarven stronghold of Delzoun fell upon hard days. Then the orcs struck. Orcs have always been foes in the North, surging out of their holes every few tens of generations when their normal haunts can no longer support their burgeoning numbers. This time they charged out of their caverns in the Spine of the World, poured out of abandoned mines in the Graypeaks, screamed out of lost dwarfholds in the Ice Mountains, raged forth from crypt complexes in the Nether Mountains, and stormed upward from the bowels of the High Moon Mountains. Never before or since has there been such an outpouring of orcs.
Delzoun crumbled before this onslaught and was driven in on itself. Netheril, without its wizards, was wiped from the face of history. The Eaerlann elves alone withstood the onslaught, and with the aid of the treants of Turlang and other unnamed allies, were able to stave off the final days of their land for yet a few centuries more.In the east, Eaerlann built the fortress of Ascalhorn and turned it over to refugees from Netheril as Netherese followers built the town of Karse in the High Forest. The fleeing Netherese founded Llorkh and Loudwater. Others wandered the mountains, hills, and moors north and west of the High Forest, becoming ancestors of the Uthgardt and founders of Silverymoon, Everlund, and Sundabar.